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Wednesday, February 4, 2015
Principles of animation
Staging
Although this trailer shows features of all the principles, I want to focus on staging. Staging, is when an animation, is showing a conflict or event, but is also showing the background.
Arcs
This shows a great representation of arcs. Arcs is when a motion or movement is arched.
Appeal
Appeal is everything in animation. Appeal shows a figures mood by how his or her's body is shown.
Arcs
Appeal
3 out of 12 Animation Principles - Stretch and Squash, Arcs, and Exaggeration
Squash and Stretch
Squash and Stretch is one of the principles used in animation to show that an object is pliable. It can be used to exaggerate some actions, like Flynn's face when he gets punched by his own fist because of Rapunzel who uses her hair to make him hit himself. Squash and Stretch is supposed to show that an object is supposed to be made from a soft material to give us the illusion that instead of a flat image there is something there.
Arcs
Motorcity was a Disney TV show that had some great examples of the arcs. The arcs are mainly a principle for animation to have things move realistically, for nothing exactly moves in a straight line. The characters turn their head often in the clip, which shows how the arcs work because their head is is usually following an imaginary curved line instead of an imaginary straight line.
Exaggeration
Tom and Jerry are a great example for exaggeration, for each episode usually has something happening that nearly seems impossible in real life. It's mainly to add some appeal to a scene, giving it a comical look to it.
Tuesday, February 3, 2015
Principles of Animation
Straight Ahead and Pose to Pose:
These are the two different techniques you can use to create movement in an animation. The first one you have on the animation is Straight Ahead: all the images are created and if you play them fast you see a movement. The other one is Pose to Pose, you choose the key moments of the movement that you draw. You link them together after to create the movement.
Exaggeration:
Exaggeration:
Exaggeration is used to add more appeal to a situation. It can be used to created a more cartoony movement or if it's a rather real cartoon, it can make an effort clearer to see. In both situations, you want some degree so that it's not too odd.
Follow Through and Overlapping Action:
Follow through basically says that some parts of the body keep on moving even after the character stopped moving. Overlapping is about the fact that separate parts of the body will move at different times. Since in real life, every part of the body moves at different moments and speeds so these things make movements more realistic.
12 Principles Example
Principle 9: Appeal
The main character is very simple: A stick figure. This allows the audience to project whatever image they want onto it. It is also a bright orange, making it stand out. The main stick figure also has a hollow head, which differentiates it from many of the other stick figures. All of the characters find a way to be expressive without faces or voices by using the most minimal body language possible.
Principle 10: Straight Ahead.
At the beginning of the animation, you can see that the animator is animating frame by frame. He is not doing pose-by-pose, but instead drawing each frame of the character as he goes along.
Principle 12: Staging
The animator begins with an "animator view", where we see the hands of the animator working, and the figures are static, but when the animator leaves and the focus shifts to the stick figure, the camera focuses on the computer screen, especially in the area specifically surrounding the stick figure, giving us the perspective of the stick figure. The staging becomes particularly important as the setting changes.
Mr todd is out....
READ THIS ...
http://blog.digitaltutors.com/understanding-12-principles-animation/
Find a great examples of three of the principles on YouTube and post it too the blog with a brief description of the principle.
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